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Drawing avatar specifications: missing aspects

A few missing aspects in avatar drawing:

  • library call
  • libraries
  • stereotypes and colors of blocks
  • color of states
  • safety pragmas
  • security pragmas?
  • performance pragmas
  • notes (and notes attached to components, including BD, and SMD)
  • checkable elements (RL, latency, mutual exclusion)
  • tags
  • custom C code
  • weight of transitions and other related attributes
  • initial value of attributes, and whether they are constant or not
Edited by Ludovic Apvrille