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else
toEndGuard = AvatarGuard.addGuard(toEndGuard, new AvatarSimpleGuardDuo(aa, AvatarConstant.TRUE, "=="), "&&");

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// From Main
avatartranslator.AvatarSignal sigAtt = _main.getAvatarSignalWithName("accept__" + att.getName());
AvatarActionOnSignal acceptFault = new AvatarActionOnSignal("AcceptFault", sigAtt, _ref1);
asm.addElement(acceptFault);
AvatarTransition at = new AvatarTransition(_ab, "at_toInputFault", _ref);
asm.addElement(at);
mainState.addNext(at);
at.addNext(acceptFault);
at.setGuard(new AvatarBinaryGuard(
new AvatarSimpleGuardDuo(aa, AvatarConstant.FALSE, "=="),
new AvatarSimpleGuardDuo(oneDone, AvatarConstant.FALSE, "=="),
"&&"));

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at = new AvatarTransition(_ab, "at_fromInputFault", _ref);
at.addAction(new AvatarActionAssignment(aa, AvatarConstant.TRUE));

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at.setHidden(true);
at.addAction(new AvatarActionAssignment(oneDone, AvatarConstant.TRUE));

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asm.addElement(at);
acceptFault.addNext(at);
at.addNext(mainState);
// Link from stoppingAll
// if (att.isLeaf()) {
// Leaf Fault -> must make a stop
sigAtt = _main.getAvatarSignalWithName("acceptStop__" + att.getName());
acceptFault = new AvatarActionOnSignal("StopFault", sigAtt, _ref1);
asm.addElement(acceptFault);
at = new AvatarTransition(_ab, "at_toInputFault_leaf", _ref);
asm.addElement(at);
stoppingAll.addNext(at);
at.addNext(acceptFault);
at.setGuard(new AvatarSimpleGuardDuo(aa, AvatarConstant.FALSE, "=="));

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at = new AvatarTransition(_ab, "at_fromInputFault", _ref);
at.addAction(new AvatarActionAssignment(aa, AvatarConstant.TRUE));

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at.setHidden(true);
asm.addElement(at);
acceptFault.addNext(at);
at.addNext(stoppingAll);
// } else {
// Generated Fault-> must set performed to true.
/* at = new AvatarTransition("at_toInputFault", _ref);
stoppingAll.addNext(at);
asm.addElement(at);
at.addNext(stoppingAll);
at.setGuard("["+att.getName() + "__performed == false]");
at.addAction(att.getName() + "__performed = true");
at.setHidden(true);*/
// }
}
// Adding link to stopping all
AvatarTransition at = new AvatarTransition(_ab, "at_toStoppingAll", _ref);
asm.addElement(at);
mainState.addNext(at);
at.addNext(stoppingAll);
at.setGuard(finalGuard);
// Adding resulting Fault
at = new AvatarTransition(_ab, "at_toEnd", _ref);
asm.addElement(at);
stoppingAll.addNext(at);
at.addNext(endState);
at.setGuard(toEndGuard);
Fault resulting = _node.getResultingFault();
avatartranslator.AvatarSignal sigFault = _main.getAvatarSignalWithName("nodeDone__" + resulting.getName());
AvatarActionOnSignal resultingFault = new AvatarActionOnSignal("ResultingFault", sigFault, _ref1);
asm.addElement(resultingFault);
at = new AvatarTransition(_ab, "at_toResultingFault", _ref);
asm.addElement(at);
endState.addNext(at);
at.addNext(resultingFault);
at = new AvatarTransition(_ab, "at_Overall", _ref);
asm.addElement(at);
resultingFault.addNext(at);
at.addNext(overallState);
}
private void makeSequenceNode(AvatarSpecification _as, AvatarBlock _main, AvatarBlock _ab, SequenceNode _node, Object _ref) {
Object _ref1 = _ref;
_ref = null;
AvatarStateMachine asm = _ab.getStateMachine();
_node.orderFaults();
// Basic machine
AvatarStartState start = new AvatarStartState("start", _ref);
AvatarState mainState = new AvatarState("main", _ref, false, false);
AvatarState endState = new AvatarState("end", _ref, false, false);
AvatarState overallState = new AvatarState("overall", _ref, false, false);

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asm.addElement(start);
asm.setStartState(start);
asm.addElement(mainState);
asm.addElement(endState);
asm.addElement(overallState);
AvatarTransition at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
start.addNext(at);
at.addNext(mainState);
AvatarState previousState = mainState;
// Chaining accept Faults
for (Fault att : _node.getInputFaults()) {

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AvatarState state = new AvatarState("state__" + att.getName(), _ref);
asm.addElement(state);
avatartranslator.AvatarSignal sigAtt = _main.getAvatarSignalWithName("accept__" + att.getName());
AvatarActionOnSignal acceptFault = new AvatarActionOnSignal("AcceptFault", sigAtt, _ref1);
asm.addElement(acceptFault);
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(acceptFault);
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
acceptFault.addNext(at);
at.addNext(state);
previousState = state;
}
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(endState);
// Performing resulting Fault
Fault resulting = _node.getResultingFault();
avatartranslator.AvatarSignal sigFault = _main.getAvatarSignalWithName("nodeDone__" + resulting.getName());
AvatarActionOnSignal resultingFault = new AvatarActionOnSignal("ResultingFault", sigFault, _ref1);
asm.addElement(resultingFault);
at = new AvatarTransition(_ab, "at_toResultingFault", _ref);
asm.addElement(at);
endState.addNext(at);
at.addNext(resultingFault);
at = new AvatarTransition(_ab, "at_Overall", _ref);
asm.addElement(at);
resultingFault.addNext(at);
at.addNext(overallState);
}
private void makeAfterNode(AvatarSpecification _as, AvatarBlock _main, AvatarBlock _ab, AfterNode _node, Object _ref) {
Object _ref1 = _ref;
_ref = null;
AvatarStateMachine asm = _ab.getStateMachine();
_node.orderFaults();
// Basic machine
AvatarStartState start = new AvatarStartState("start", _ref);
AvatarState mainState = new AvatarState("main", _ref, false, false);
AvatarState endState = new AvatarState("end", _ref, false, false);
AvatarState overallState = new AvatarState("overall", _ref, false, false);

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asm.addElement(start);
asm.setStartState(start);
asm.addElement(mainState);
asm.addElement(endState);
asm.addElement(overallState);
AvatarTransition at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
start.addNext(at);
at.addNext(mainState);
AvatarState previousState = mainState;
// Chaining accept Faults
int cpt = 0;
for (Fault att : _node.getInputFaults()) {

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AvatarState state = new AvatarState("state__" + att.getName(), _ref);
asm.addElement(state);
avatartranslator.AvatarSignal sigAtt = _main.getAvatarSignalWithName("accept__" + att.getName());
AvatarActionOnSignal acceptFault = new AvatarActionOnSignal("AcceptFault", sigAtt, _ref1);
asm.addElement(acceptFault);
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(acceptFault);
if (cpt > 0) {
at.setDelays("" + _node.getTime(), "" + _node.getTime());
}
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
acceptFault.addNext(at);
at.addNext(state);
previousState = state;
cpt++;

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}
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(endState);
// Performing resulting Fault
Fault resulting = _node.getResultingFault();
avatartranslator.AvatarSignal sigFault = _main.getAvatarSignalWithName("nodeDone__" + resulting.getName());
AvatarActionOnSignal resultingFault = new AvatarActionOnSignal("ResultingFault", sigFault, _ref1);
asm.addElement(resultingFault);
at = new AvatarTransition(_ab, "at_toResultingFault", _ref);
asm.addElement(at);
endState.addNext(at);
at.addNext(resultingFault);
at = new AvatarTransition(_ab, "at_Overall", _ref);
asm.addElement(at);
resultingFault.addNext(at);
at.addNext(overallState);
}
private void makeBeforeNode(AvatarSpecification _as, AvatarBlock _main, AvatarBlock _ab, BeforeNode _node, Object _ref) {
Object _ref1 = _ref;
_ref = null;
AvatarStateMachine asm = _ab.getStateMachine();
_node.orderFaults();
// Basic machine
AvatarStartState start = new AvatarStartState("start", _ref);
AvatarState mainState = new AvatarState("main", _ref, false, false);
AvatarState endState = new AvatarState("end", _ref, false, false);
AvatarState overallState = new AvatarState("overall", _ref, false, false);
AvatarState timeout = new AvatarState("timeout", _ref, false, false);

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asm.addElement(start);
asm.setStartState(start);
asm.addElement(mainState);
asm.addElement(endState);
asm.addElement(overallState);
asm.addElement(timeout);
AvatarTransition at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
start.addNext(at);
at.addNext(mainState);
AvatarState previousState = mainState;
// Chaining accept Faults
int cpt = 0;
for (Fault att : _node.getInputFaults()) {

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AvatarState state = new AvatarState("state__" + att.getName(), _ref);
asm.addElement(state);
avatartranslator.AvatarSignal sigAtt = _main.getAvatarSignalWithName("accept__" + att.getName());
AvatarActionOnSignal acceptFault = new AvatarActionOnSignal("AcceptFault", sigAtt, _ref1);
asm.addElement(acceptFault);
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(acceptFault);
if (cpt > 0) {
at = new AvatarTransition(_ab, "at_totimeout", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(timeout);
at.setDelays("" + _node.getTime(), "" + _node.getTime());
}
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
acceptFault.addNext(at);
at.addNext(state);
previousState = state;
cpt++;

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}
at = new AvatarTransition(_ab, "at", _ref);
asm.addElement(at);
previousState.addNext(at);
at.addNext(endState);
// Performing resulting Fault
Fault resulting = _node.getResultingFault();
avatartranslator.AvatarSignal sigFault = _main.getAvatarSignalWithName("nodeDone__" + resulting.getName());
AvatarActionOnSignal resultingFault = new AvatarActionOnSignal("ResultingFault", sigFault, _ref1);
asm.addElement(resultingFault);
at = new AvatarTransition(_ab, "at_toResultingFault", _ref);
asm.addElement(at);
endState.addNext(at);
at.addNext(resultingFault);
at = new AvatarTransition(_ab, "at_Overall", _ref);
asm.addElement(at);
resultingFault.addNext(at);
at.addNext(overallState);
}
private void addCheckingError(CheckingError ce) {
if (checkingErrors == null) {
checkingErrors = new LinkedList<CheckingError>();

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}
checkingErrors.add(ce);

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}
//
// private void addWarning(CheckingError ce) {
// if (warnings == null) {
// warnings = new LinkedList<CheckingError> ();
// }
// warnings.add (ce);
// }
}