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Ludovic Apvrille authoredLudovic Apvrille authored
ColorManager.java 13.87 KiB
/**Copyright or (C) or Copr. GET / ENST, Telecom-Paris, Ludovic Apvrille
*
* ludovic.apvrille AT enst.fr
*
* This software is a computer program whose purpose is to allow the
* edition of TURTLE analysis, design and deployment diagrams, to
* allow the generation of RT-LOTOS or Java code from this diagram,
* and at last to allow the analysis of formal validation traces
* obtained from external tools, e.g. RTL from LAAS-CNRS and CADP
* from INRIA Rhone-Alpes.
*
* This software is governed by the CeCILL license under French law and
* abiding by the rules of distribution of free software. You can use,
* modify and/ or redistribute the software under the terms of the CeCILL
* license as circulated by CEA, CNRS and INRIA at the following URL
* "http://www.cecill.info".
*
* As a counterpart to the access to the source code and rights to copy,
* modify and redistribute granted by the license, users are provided only
* with a limited warranty and the software's author, the holder of the
* economic rights, and the successive licensors have only limited
* liability.
*
* In this respect, the user's attention is drawn to the risks associated
* with loading, using, modifying and/or developing or reproducing the
* software by the user in light of its specific status of free software,
* that may mean that it is complicated to manipulate, and that also
* therefore means that it is reserved for developers and experienced
* professionals having in-depth computer knowledge. Users are therefore
* encouraged to load and test the software's suitability as regards their
* requirements in conditions enabling the security of their systems and/or
* data to be ensured and, more generally, to use and operate it in the
* same conditions as regards security.
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL license and that you accept its terms.
*
* /**
* Class IconManager
* Creation: 15/12/2003
* @author Ludovic APVRILLE
* @see
*/
package ui;
import java.awt.*;
import myutil.*;
/**
* Class
*
* @author Ludovic APVRILLE
* @see
*/
public class ColorManager {
public static final Color DEFAULT = Color.black;
public static final Color NORMAL_0 = Color.black;
public static final Color POINTER_ON_ME_0 = Color.red;
public static final Color ACCESSIBILITY = Color.red;
public static final Color ACCESSIBILITY_UNKNOWN = Color.gray;
public static final Color ACCESSIBILITY_OK = Color.green;
public static final Color ACCESSIBILITY_KO = Color.red;
public static final Color MUTEX_OK = new Color(5, 100, 7);
public static final Color BREAKPOINT = new Color(13, 248, 18);
public static final Color CURRENT_COMMAND_RUNNING = new Color(13, 248, 18, 200);
public static final Color CURRENT_COMMAND_RUNNABLE = new Color(162, 178, 22, 200);
public static final Color CURRENT_COMMAND_SUSPENDED = new Color(255, 184, 13, 200);
public static final Color CURRENT_COMMAND_TERMINATED = new Color(255, 42, 50, 200);
public static final Color CURRENT_COMMAND_UNKNOWN = new Color(107, 97, 97, 200);
public static final Color DIPLOID = new Color(163, 5, 253);
public static final Color TEPEID = new Color(163, 5, 253);
public static final Color AVATARID = new Color(163, 5, 253);
public static Color SELECTED_0 = Color.blue;
public static final Color MOVING_0 = Color.magenta;
public static final Color ADDING_0 = Color.lightGray;
//public static final Color POINTED_0 = Color.orange;
//public static final Color POINTED_0 = new Color(231, 132, 19);
public static final Color POINTED_0 = new Color(139, 79, 11);
//public static final Color UML_NOTE_BG = new Color(189, 91, 13, 200);
public static Color UML_NOTE_BG = new Color(173, 190, 234);
public static Color PRAGMA_BG = new Color(200, 170, 200);
public static Color SAFETY_PRAGMA_BG = new Color(230, 200, 230);
public static final Color COMPOSITION_OPERATOR = Color.yellow;
public static final Color ATTRIBUTE_BOX = new Color(199, 243, 105);
public static final Color ATTRIBUTE_BOX_ACTION = new Color(199, 243, 105);
public static final Color GATE_BOX_ACTION = new Color(215, 241, 247);
public static final Color ARRAY_BOX_ACTION = new Color(227, 215, 31);
public static final Color GATE_BOX = new Color(215, 241, 247);
public static final Color OPERATION_BOX = new Color(243, 207, 158);
public static final Color ACTIVITY_BOX = new Color(255, 208, 255);
public static final Color RESIZE_POINTED = new Color(26, 114, 244);
//public static final Color UNKNOWN_BOX_ACTION = new Color(239, 44, 12, 125);
public static final Color UNKNOWN_BOX_ACTION = new Color(255, 12, 27);
//public static final Color RANDOM = new Color(113, 170, 155);
//public static final Color CHOICE = new Color(255, 255, 0);
//public static final Color FOR = new Color(255, 167, 11);
//public static final Color EXEC = new Color(143, 149, 255);
public static final Color RANDOM = new Color(199, 243, 105);
public static final Color CHOICE = new Color(199, 243, 105);
public static final Color FOR = new Color(199, 243, 105);
public static final Color EXEC = new Color(199, 243, 105);
public static Color REQ_TOP_BOX = Color.yellow;
public static Color REQ_ATTRIBUTE_BOX = new Color(179, 249, 179);
public static final Color LOSSY = new Color(139, 139, 139);
//public static final Color REQ_ATTRIBUTE_BOX = new Color(190, 229, 158);
public static Color OBS_ATTRIBUTE_BOX = new Color(225, 247, 225);
public static Color CPU_BOX_1 = new Color(198, 235, 249);
public static Color CPU_BOX_2 = new Color(198, 227, 249);
//public static final Color BUS_BOX = new Color(255, 207, 114);
public static Color BUS_BOX = new Color(215, 188, 128);
public static Color BRIDGE_BOX = new Color(215, 166, 72);
public static Color MEMORY_BOX = new Color(172, 234, 211);
public static Color MEMORY_BOX_2 = new Color(172, 226, 211);
public static Color DMA_BOX = new Color(172, 234, 211);
public static Color HWA_BOX = new Color(144, 201, 211);
public static Color TML_COMPOSITE_COMPONENT = new Color(239, 212, 176, 125);
public static Color TML_PORT_CHANNEL = new Color(104, 229, 255);
public static Color TML_PORT_EVENT = new Color(216, 187, 249);
public static Color TML_PORT_REQUEST = new Color(196, 166, 122);
public static Color UML_NOTE = new Color(73, 90, 134);
public static Color SYSMLSEC_PARTITIONING = new Color(73, 90, 134);
public static Color SYSMLSEC_SWDESIGN = new Color(73, 90, 134);
public static Color SYSMLSEC_REQ = new Color(73, 90, 134);
public static final Color PRAGMA = new Color(100, 0, 100);
public static final Color SAFETY_PRAGMA = new Color(100, 100, 0);
public static final Color SD_REFERENCE = new Color(104, 229, 255);
public static final Color IOD_REFERENCE = new Color(216, 187, 249);
//public static Color ATD_BLOCK = new Color(196, 232, 195);
public static Color ATD_BLOCK = new Color(218, 218, 218);
public static Color ATD_ATTACK = new Color(214, 187, 158);
public static Color ATD_ATTACK_DISABLED = new Color(214, 206, 198);
public static Color ATD_ROOT_ATTACK = new Color(243, 131, 10);
public static Color ATD_CONSTRAINT = new Color(191, 153, 161);
//public static final Color AVATAR_BLOCK = new Color(128, 180, 205);
//public static final Color AVATAR_BLOCK = new Color(158, 218, 227);
//public static final Color AVATAR_BLOCK = new Color(149, 193, 210);
public static Color AVATAR_BLOCK = new Color(193, 218, 241);
public static Color AVATAR_LIBRARYFUNCTION = new Color(237, 208, 14);
//public static final Color AVATAR_DATATYPE = new Color(109, 193, 210);
public static Color AVATAR_DATATYPE = new Color(156, 220, 162);
public static Color AVATAR_SEND_SIGNAL = new Color(128, 180, 205);
public static Color AVATAR_RECEIVE_SIGNAL = new Color(128, 180, 205);
public static Color AVATAR_LIBRARY_FUNCTION_CALL = new Color(128, 180, 205);
//public static final Color AVATAR_GUARD = new Color(128, 180, 205);
public static Color AVATAR_GUARD = new Color(0, 89, 26);
//public static final Color AVATAR_TIME = new Color(108, 92, 67);
public static Color AVATAR_TIME = new Color(105, 75, 11);
//public static final Color AVATAR_ACTION = new Color(128, 92, 168);
public static Color AVATAR_ACTION = new Color(119, 16, 243);
public static Color AVATAR_CODE = new Color(255, 176, 37);
//public static final Color AVATAR_STATE = new Color(149, 193, 210);
public static Color AVATAR_STATE = new Color(193, 218, 241);
public static Color AVATAR_SET_TIMER = new Color(255, 180, 105);
public static Color AVATAR_RESET_TIMER = new Color(255, 180, 105);
public static Color AVATAR_EXPIRE_TIMER = new Color(255, 180, 105);
public static Color AVATAR_ASSUMPTION_ATTRIBUTES = new Color(160, 212, 221);
//public static Color AVATAR_ASSUMPTION_ATTRIBUTES = new Color(183, 225, 203);
//public static Color AVATAR_ASSUMPTION_TOP = new Color(141, 181, 161);
public static Color AVATAR_ASSUMPTION_TOP = new Color(131, 209, 221);
public static Color AVATAR_REQUIREMENT_TOP = new Color(228, 241, 242);
public static Color AVATAR_REQUIREMENT_ATTRIBUTES = new Color(205, 196, 109);
public static Color AVATARPD_ATTRIBUTE = new Color(143, 182, 110);
public static Color AVATARPD_SIGNAL = new Color(205, 196, 109);
public static Color AVATARPD_PROPERTY = new Color(228, 241, 242);
public static Color AVATARPD_PROPERTY_RELATION = AVATARPD_PROPERTY;
public static Color AVATARPD_LOGICAL_CONSTRAINT = AVATARPD_SIGNAL;
public static Color AVATARPD_TEMPORAL_CONSTRAINT = AVATARPD_SIGNAL;
public static Color AVATARPD_ALIAS = AVATARPD_SIGNAL;
public static Color AVATARPD_ATTRIBUTE_SETTING = AVATARPD_ATTRIBUTE;
public static Color AVATARPD_BOOLEQ = AVATARPD_ATTRIBUTE;
public static final Color DIAGRAM_BACKGROUND = Color.white;
public static final Color MainTabbedPane = new Color(231, 214, 176);
//public static final Color MainTabbedPaneBack = new Color(136, 94, 4);
public static final Color MainTabbedPaneBack = new Color(9, 7, 85);
public static final Color MainTabbedPaneSelect = new Color(231, 178, 60);
public static final Color InteractiveSimulationJTABackground = new Color(50, 40, 40);
public static final Color InteractiveSimulationJTAForeground = new Color(255, 166, 38);
public static final Color InteractiveSimulationBackground = new Color(5, 100, 7);
public static final Color InteractiveSimulationText = new Color(5, 100, 7);
public static final Color InteractiveSimulationText_READY = new Color(5, 100, 7);
public static final Color InteractiveSimulationText_BUSY = new Color(255, 166, 38);
public static final Color InteractiveSimulationText_TERM = new Color(241, 6, 6);
public static final Color InteractiveSimulationText_UNKNOWN = new Color(6, 6, 241);
public final static void setColor(Graphics g, int state, int type) {
if (type == 0) {
switch(state) {
case 0:
g.setColor(NORMAL_0);
break;
case 1:
g.setColor(POINTER_ON_ME_0);
GraphicLib.setMediumStroke(g);
break;
case 2:
g.setColor(SELECTED_0);
break;
case 3:
g.setColor(MOVING_0);
break;
case 4:
g.setColor(ADDING_0);
break;
case 5:
g.setColor(POINTED_0);
break;
case 6:
g.setColor(RESIZE_POINTED);
break;
case 7:
g.setColor(RESIZE_POINTED);
break;
default:
g.setColor(DEFAULT);
}
}
}
public static void noColor() {
UML_NOTE_BG = Color.white;
AVATAR_BLOCK = Color.white;
AVATAR_DATATYPE = Color.white;
AVATAR_STATE = Color.white;
AVATAR_REQUIREMENT_TOP = Color.white;
AVATAR_REQUIREMENT_ATTRIBUTES = Color.white;
AVATARPD_ATTRIBUTE = Color.white;
AVATARPD_SIGNAL = Color.white;
AVATARPD_PROPERTY = Color.white;
AVATARPD_PROPERTY_RELATION = Color.white;
AVATARPD_LOGICAL_CONSTRAINT = Color.white;
AVATARPD_TEMPORAL_CONSTRAINT = Color.white;
AVATARPD_ALIAS = Color.white;
AVATARPD_ATTRIBUTE_SETTING = Color.white;
AVATARPD_BOOLEQ = Color.white;
REQ_ATTRIBUTE_BOX = Color.white;
REQ_TOP_BOX = Color.white;
OBS_ATTRIBUTE_BOX = Color.white;
TML_COMPOSITE_COMPONENT = Color.white;
TML_PORT_CHANNEL = Color.white;
TML_PORT_EVENT = Color.white;
TML_PORT_REQUEST = Color.white;
CPU_BOX_1 = Color.white;
CPU_BOX_2 = Color.white;
BUS_BOX = Color.white;
BRIDGE_BOX = Color.white;
MEMORY_BOX = Color.white;
DMA_BOX = Color.white;
HWA_BOX = Color.white;
ATD_BLOCK = Color.white;
ATD_ATTACK = Color.white;
ATD_ROOT_ATTACK = Color.white;
ATD_CONSTRAINT = Color.white;
AVATAR_GUARD = Color.black;
AVATAR_TIME = Color.black;
AVATAR_ACTION = Color.black;
AVATAR_CODE = Color.black;
AVATAR_SEND_SIGNAL = Color.white;
AVATAR_RECEIVE_SIGNAL = Color.white;
AVATAR_ASSUMPTION_ATTRIBUTES = Color.white;
AVATAR_ASSUMPTION_TOP = Color.white;
SYSMLSEC_PARTITIONING = Color.white;
SYSMLSEC_SWDESIGN = Color.white;
SYSMLSEC_REQ = Color.white;
}
} // Class Color